As the st remaining raider was attempting to get to safety, I chamber another round and took aim, waiting for him to reach the rear of the roof, where I believed there to be a dder hatch. So I could get an easier shot off as he's in the process to scramble down the dder.
Training my scope on my target, he reached the back of the roof and hurriedly opehe dder hatd began to climb down it, just like I thought he would. With my reticle on target already I made a few adjustments to my scope's positioning and lined up a shot where I believe his head would be in a sed and pulled the trigger releasing another deafening bang along with a det size fireball out the end of my A-21 Anti-Material Rifle's barrel.
Shortly thereafter, the raider's head exploded in the distance while the rest of his body fell dowto the interior of the building, probably sg the shit out of the rest of the raiders ihe building. Another raider dealt with, I chambered a new round and waited to see if any other raiders would pop out the front door of the building.
...
Several minutes passed by before a singur raider slowly creaked the double door open and took a look around, appearing very apprehensive about leaving the safety of the structure. As the raider was sing around the general viity, I took aim at his chest and pulled the trigger one more time, ending that unfortunate raider's life then and there.
"I wonder if they'll send anyone else out after that, probably not, but I spare a few more mio wait and see." I thought aloud.
"I think there's a 50-50 ce, boss." Hauler ented.
"Well, we'll see soon enough." I responded.
Waiting a few more minutes, no new raiders came out, so I reloaded my Anti-Material Rifle with a full magazine and put it away for ter use. O was away, I took hold of Mulcher again and sed the area for a moment to see if there was anything else that could be potentially dangerous nearby. Disc not a sihreat of any sort, I sent a signal with Mechu-deru to my small army of robots to proceed forward.
A short while ter, as we were passing by the building, the raiders were in, I saw a somewhat legible sign on the front of the building that read Hank's Electrical Supply. Besides notig the sign, I also sensed 11 more raider scum hiding ihe building. So I sent annal to my group of robots to hold up for a sed while I go io take care of the rest of the raiders. 't be passing up on the opportunity to se some filth from the world and earn a bit of xp.
The sed all of my robots came to a plete stop, I set Mulcher to 2,000 rpm to serve ammo and spooled its barrels while I walked towards the frorance of the Hank's Electrical Supply they were hunkered down in.
Right as I ehe building, I walked in the dire of the ters the group of raiders were hiding behind in the back of the store. When I got to the point where there was nothing really blog my way I pointed Mulcher at where the leftmost raider should be behind the ter first ahe trigger while making a left-tht sweeping motion with it that only sted a handful of seds.
*Brrrrrt... k-k-k-*
"That was easy." I thought aloud while spent shell gs ked and cttered on the floor of the store.
Now that the raider issue was settled, I checked the store to see what sort of materials were here still after all these years. To my surprise, the pce was quite filled and had plenty of loot to take. The loot sisted of about 6,000 pounds, worth of scrap, an assortment of different tools that I either use or turn into even more scrap, 2 Dearonics skill books, and stly 1 Big Book Of Sce.
Not too bad of a haul.
For the raider loot that survived my Mulcher burst, I found 3 Type 93 ese Assault Rifles, 2 bat Shotguns, and 2 .32 Hunting Rifles that will all require a bit of fixing and ing up before they're usable. But that all be do a ter date since I'm out of room due to my robots and I being at full capacity.
Therefore, I'll have to pick up all these resources some other time, probably when I'm ing back from Vault 101 again. I got several more trips bad forth to get all of my stuff moved over to the RobCo Facility anyway, so I'll just grab all this shit then. With that sorted, let me give this pother once over to see if I 't find anything else of i or value before I head out. After that, I'll just lock this pce up and keep on moving toward the RobCo Facility to the south.
Not wasting a sed, I gave the pe st look over, not really finding anything else of value other than a hidden floor safe that I lock picked purely just for the exp. Having gone over everything in the pce, I exited the structure and directed two of the worker bots to weld the entrance of the building shut, so no sgers would steal my loot.
It took them a while to get the frorance of the pce welded shut real tight, but as soon as they did we tinued our journey down the road goi for a small period aually south when we came across the road I wao take.
tinuing southbound, I sed our surroundings occasionally, not really notig much of i other than some structures in the distand a few sparse groups of mangy dogs that kept their distance most likely out of fear because of roups rge size.
Smart dogs.
...
Half an hour of traveling ter, we came into an interse with a power station located a bit out to the southwest along with the massive RobCo Facility and Tenpenny Tower that were located directly to the south. Besides that, there wasn't much else of her than the usual rubble aeriorating structures seen throughout the enviro. After sing the surroundings for a few more moments, I tinued on down the road with my small army of robots following close behind, nearing closer and closer to my objective.
...
A short 10 mier.
"Hah, we finally arrived." I said aloud excitedly as we ehe parking lot in front of the RobCo Facility.
"That we did, boss. A here in not all that much time, too." Hauler added.
"Yeah, we did make pretty good time, didn't we."
Alright, before we do anything else, I'm going to check my Pip-Boy real quid whilst I'm busy doing that, my robots take up defensive positions around the pce.
Sending out the and, my unit spread out and took up defensive positions behind the blown up nuclear vehicles throughout the parking lot. Everyone in position, I opened up my Pip-Boy to check my stats and spend the level ups I gained from killing the raiders at the school.
Time froze not long thereafter as per usual and the instant it did, a holographic s popped up, dispying my stats along with a number of dings inf me that I leveled up again and that I received several new quests to work on. Cheg things out, I soon had a good overview of everything.
It looks like I've gained 4 skill points, 2 levels, and a bunch of new quests from my retively short journey here. I guess I'm not doing too bad so far. Moving on from that, it's time to i my two level-ups and I already know what two perks I want to choose and what I want to dump my skill points into.
Initiating the level up in my status, it immediately brought me to the perk s and right as it popped up, I navigated to the perk Silent Running.
| Silent Running | Requirements Level 12, Agility 6, Sneak 50: Your running no longer makes sound and vibrations.
This will make sneaking to the mainframe easier, far easier.
With that perk selected, I made my way down the list to where the level 26 perks were.
Level 26 Perks
| Lessons Learned | Requirements Level 26, Intelligence 6: +1% experience gain per level.
| Nerves Of Steel | Requirements Level 26, Agility 7: 20% Faster stamina regeion and you deal with most situations or ued events calmly.
| Rad Tolerance | Requirements Level 26, Endurance 7: Suffer ive effects from minor radiation poisoning.
| Warmonger | Requirements Level 26, Intelligence 10, Guns 100, Energy ons 100, Explosives 100: You now have a knack for anything having to do with war and creating ons of destru.
When I got to the level 26 perks, I instantly selected the perk Lessons Learned because it would increase my experience gain by a huge pertage that would tio rise with eaew level I advanced. Now that I had my two perks selected, I finalized my choices, ging the holographic s to the skill distribution, oh 48 skill points ready to be spent, however I pleased.
Quickly going over the skills, I dumped the 48 skill points I gained from my two level-ups into repair, bringing its total to 204. The reason why I went with that skill over others was because that's what I'm going to be doing a lot of in the foreseeable future as I try to get all the maery at the RobCo Facility back up and running. With the skill points dumped into repair, I locked in the distribution, ging the holographic s again, now dispying my upgraded stats.
Pip-Boy
Name: Harold Todd WoodsAge: 16Height: 6 Feet 6 InchesBody Weight: 295 lbsRace: High HumanLevel: 26Experience Points: 1,902/3,950Total Experience Points Earned: 51,186Experiee: 256%Health: 1,230 | Formu: Base of 90 + (Endurance x 30) + (Level# x 20) |Healing rate: 4.2 Health a minute | Formu: 0.1 x EnduranceCarry Weight: 592.25/3,200 | Formu: 150 + (Strength x 100) |Critical ce: 50%
Resistances:Armor: Body Damage Threshold 27, Armor Damage Threshold 166, Total Damage Threshold 193Poisoance: 105% | Formu: (Endurance - 1) x 5 |Radiatioance: 44% | Formu: (Endurance x 2) |
| S.P.E.C.I.A.L. |Strength: 27Perception: 18Endurance: 22Charisma: 15Intelligence: 24Agility: 19Luck: 25
| Skills |Barter: 134Energy ons: 136Explosives: 136Guns: 145Lockpick: 129Medie: 200Melee ons: 136Repair: 204Sce: 228Sneak: 228Speech: 136Survival: 128Unarmed: 136
Skill Points Per Level Up: 24 | Formu: Base of 10 + (Intelligence x 0.5) |
Traits: |Gifted|, |Sex Appeal|, |Skilled|, |Take Another Rank 1|
Perks: |Adamantium Skeleton|, |Adeptus Meicus|, |All Seeing|, |Ambidextrous|, |Ammo Depot|, |Bulletstorm|, |Currency Maker|, |Daddy's Boy Rank 1|, |Educated|, |Energy on Fanatic|, |Explorer|, |Gotta Go Fast|, |Herculean Strength|, |High Human|, |Humaon Key|, |Human Superputer|, |Human on|, |Interaining Rank 6|, |Junk Rounds|, |Language Master|, |Lessons Learned|, |Light Step|, |Living Anatomy|, |Lurking In The Shadows|, |Martial on Master|, |Mechu-deru|, |Medical Genius|, |Meltdown|, |Monstrous Physique|, |Pack Rat|, |Quick Draw|, |Resource Hoarder|, |Robotics Expert|, |Silent Running|, |Silver Tongue|, |Size Matters Rank 1|, |Stimpak Addict|, |Stonewall|, |Swift Learner|, |The Power Of Atom|, |Walking Treasure Detector|, |Wild Man|
Mutations:
Gear: 10,000x 7.62 rounds, 200x .50 MG rounds, |12G Laser Pistol|, |AER 18 LMG|, |Anti-Material Rifle|, 10x |Anti-Material Rifle Magazines|, 2x |bat Knife|, |Exterminator Armor|, |Exterminator Helmet|, |Guillotine|, 100x |Med-x Syringes|, 20x |MFC Grenades|, |Mulcher|, |Mulcher Armored Backpack Magazine|, 100x |RadAway|, 5 |Serrated Spears|, 100x |Stimpaks|, |War Belt|
Loot: 500,000 7.62 rounds, 2 .32 Hunting Rifles, 20,000 .50 MG rounds, 100 Anti-Material Rifle Magazines Assortment Of Automated Manufacturing Maes, 2 Big Book Of Sce, Bck Alty, Bck Hardened Metal Armor, 10,000 Bottles Of Modified Buffout, 1,000 Food Stuffs, 10,000 Med-x Syringes, 3 ese Assault Rifles, 2 bat Shotguns, 2 Dearonics, 250 MFC Grenade, 20,000 Microfusion Breeder Cells 100,000 Microfusion Cells, 4 Mulcher Armored Backpack Magazines, 10,000 RadAway, 100,000 Stimpaks, 4311 Duct Tape, 27,815 Scrap Eleics, 158,821 Scrap Metal, 6,923 Wlue, 728,569 Other Misc. Stuff.
Robots: Hauling Bots 5, 2 Mining Bots, Sentry Bots Gatling Laser Variants 2, Worker Bots 40
Quests: 0 Ready to turn in, Many in progress, 5 pleted
Quests In Progress:
| Save dad | Objectives: Prevent the death of your father, James Watson Woods.Rewards: New Perk? and 5,000 exp.
| Take Over The RobCo Facility | Objectives: Clear out all hostile forces a up shop. Rewards: Perk RobCo Certified, 5 Sce Points, 2,000 exp.
| Undegrounder | Objectives: Clear all metros of hostiles and take trol of them. Rewards: Perk Mole People, 20,000 exp.
| Such Wealth | Objectives: Obtain 100,000,000,000 caps worth of assets by any means necessary. Rewards: New Perk?, 1,000,000 exp.
| Take Over Raven Rock | Objectives: Gain full trol of the Raven Rock Bunker and eliminate all hostile forces. Rewards: Perk Encve Secrets 100,000 exp.
| Orbital on Acquisition | Objectives: Find a way to gain access and trol over the many orbital on ptforms across the Uates. Rewards: Perk Hand Of God, 25,000 exp.
| To The Void | Objectives: …
| Yer A Wizard …
Other Statistics:Kill ter: 523Animals Killed: 463Humans Killed: 40Is Killed: 20