Leaving the vault behind, it only took a couple of mio reach the cave entrance of Vault 101, with my small army of bots following my lead. And as we begaing the cave, I was blinded by light, the exact same light that takes your vision when you first depart from Vault 101 in Fallout 3. Giving it a few seds my vision cleared and what came into view from our elevated position was a gray, barren wastend as far as the eye could see.
Turning my head to where the ruiown of Springvale should be, I saw the destroyed town at a much further distahan where it was in the games. This town was far rger than the one from the game, with many more buildings that were in varying degrees of disrepair and colpse.
I k was going to be rough, but taking it all in real life is something else.
Having seen enough of the town that was nothing but a long abandoned burnt husk, I focused my attention further out to the southeast where the Megatolement was. All I saw from my elevated position was a bunch of tall rusted scrap walls proteg Megaton from the dangers of the wastend.
I tinued looking around the general area for several more minutes and when I was finally satisfied; I opehe map on my Pip-Boy to see where I o head to and what roads would be the most optimal to take to get to my destination. The instant I navigated to the map on the Pip-Boy, it dispyed a satellite view of the capital wastend, which is about 68 square miles in area, with a ton of different locations highlighted all across the map.
Hmm, let's see what route I o take to get to the RobCo Facility.
After a bit of fumbling with the Pip-Boy, I found that I just take the main road to the west that then brao the south where the RobCo Facility is located. My robots and I will be traveling quite fast, therefore it shouldn't take more than a couple of hours to arrive there as long as we don't enter any hostiles on our way there.
About to close out of my Pip-Boy, I had a sudden idea.
Before I resume my journey, let me see what the limits of the map are.
Ied in seeing hoable this map fun of mine was, I started zooming out the map. It first dispyed part of the state of Marynd and Virginia with more and more new highlighted locations popping in the further I zoomed out. Several seds ter into my iigation, I was staring at a map of the earth with innumerable locations spread across its entire surface, along with several hundred locations that were stantly moving around the orbit of the p.
Oh, I even have the option to zoom out further... that wait for till ter since I have no use for anything located outside of earth at this current point in time.
From there I went on and spent the several minutes cheg out all the additional funs aures that the Pip-Boy map had. As soon as I was finished browsing through them, I closed it and headed down the road eastward toward the town of Springvale to get to the main road that was located to the north.
As I was heading down the dipidated road that was hardly much of a road anymore, I couldn't help but think it was kind of a waste of time to visit Megatht now. Si's probably not a great idea to roll up on them with a small army of robots following right behind me. I would like to make a good impression when I do visit, hence I might as well just skip introdug myself to the settlement for now and head directly to my main objective.
Yeah, I'll skip going there for now and when an opportunity presents itself, I'll head ohere and introduce myself. If I do a good enough job, I might even be able to make some det es there with the various merts and traders that either have shops there or frequent the settlement. heless, there's no point overthinking about this any further since I 't make any moves till I'm set up and I have a det amount of produ capacity built up.
With that thought finished, my robots and I tinued heading down the road for the few minutes whearted getting close tvale. Because caution is king out here, I sed the buildings, looking to spot any potential threats. However, after sing the area for short while, my efforts proved fruitless sihere didn't appear to be much life here other than rad roaches and some feral dogs that fled at the sight of us ing into town.
"There don't seem to be any hostiles. Let's tinue."
Around the three-minute mark, we reached the main cross-se of town without issue and tinued north towards the Springvale School, which I remembered having a det raider presen the game. I don't know if that's the case here, but we shall see in a moment here.
A couple of mier, we were around 100 meters out from the school when I noticed a male raider up on top of the partially colpsed school eared to be the lookout. Although not a very petent one, since he appeared to be asleep in a beat-up school desk chair.
"Alright, guys, hold up for a sed." I told my robots, making them all e to a halt while I began thinking about how I was going to hahis.
There are a few ways I go about this situation. I'd prefer to pass by without getting noticed, but there is no way that's going to happen when I have a small army of robots following me, hehey will no doubt be alerted to our presence. So the first option here would be to turn back around and go south through the Fairfax Ruins, which we're crawling with raiders in the game.
I know for sure one of them had a missile uncher so on the off ce that there are enough of them, they could overwhelm Hauler's defenses. Yeah, there ain't no way I'm risking all the shit I've built up over the years for my goals, so that's out.
The sed option is I go in and clear them out. I doubt they'll have anything all that difficult for me to hahus this is a viable option as well. That said, I don't really want to waste all that much time here, so that's out too.
The third and final option is I draw them out and just sughter the whole lot of them along with my robots' help. That would definitely be a hell of a lot easier as well as faster than going in and clearing out aire school. I could also use this to test out whether I gain any xp from my robots killing eoo. Hopefully, that's the case, otherwise I'm going to have to tag everything before they kill it, which will obviously be a huge pain in the ass.
I thought over my ideas and didn't e up with any other alternatives, so I went ahead with my third pn, the pn to draw them out. Right as I made my choice, I sent my robots a signal with Mechu-deru and had most of the robots get set up in the nearby buildings for cover. As for Hauler, I had him pull himself into a nearby alleyway between two ruined red brick buildings that was wide enough to aodate his size. Once all of my robots were in position, I set down Mulcher for a sed arieved my A-21 Anti-Material Rifle.
My big gun in hand, I took aim at the passed-out raider's chest oop of the partially colpsed school and pulled the trigger, firing one shot. This shot released a deafening gunsh out across the area while the bullet had already flown to its destination that being the male raider's chest cavity.
And before he could fly over what I presumed to be the edge of the colpsed floor that he was on, his back burst open with blood and pieces of flesh spraying and spttering everywhere in his viity. Following that, he was thrown out of his chair and off the floor he was on into what I guessed was the colpsed interior of the building.
One raider 100% dead and out of sight, I waited a few moments to see if I would feel a sudden o of sadness or some ative feelings for killing my first human. But I didn't really feel much of anything other than maybe a small amount of satisfa from removing a blight on the world and gaining a bit xp.
With the male raider dispatched, I returned my A-21 Anti-Material Rifle and leaned over and picked back up my Mulcher gatling gun and got ready for any ining raiders that may exit out of the frorance of the partially destroyed school. We sat there waiting for something to happen, but no one came running just yet, thus I kept sing the windows and the top of the building, looking for any raiders. However, none showed up there either, so I tinued waiting.
Eventually, our waiting paid off around the 3-minute mark with a group of 24 pissed-off raiders st out of the frorance of the school unaware that they were already dead.
While they were busy trying to locate where the shot came from, I spooled my Mulcher gatling gun that was already aimed in the general dire they were standing a loose a hail of 7.62 bullets at 6,000 rpm for a few seds. As the bullets came in tact with their bodies, they were quickly ripped and torn to pieces almost instantly, without any ce to react. When I let go of the trigger, the barrels of my ons quickly spooled down, leaving one lone raider remaining, which was my iion since I needed one of them left alive to test out whether or not I gain xp from my robots killing things.
Opening up my Pip-Boy, I checked how much xp I had gotten from sughtering that group of raiders going through the usual freezing of time. The moment time was frozen and my status s was in my view, I looked at my experience points that were now sitting at a total of 47,340, meaning I received on average 75 xp per raider.
Not too bad. I wonder how much a super mutant behemoth will be worth once I get around to killing the ones I'm aware of... Hmm, on sed thought, that might be a waste. If I could find some sort of way of trolling them, that would be far more valuable to me than just a rge oime increase to my exp total.
Ding! Level Up
Oh, and a new level too, nice. I would spend it now but I'll hold off on leveling up until I reach my destination, the RobCo Facility. The trip there will give me plenty of time to think about what to best spend my perk and skill points on.
After looking at a couple of other things in my Pip-Boy, I closed the holographic s, dispying my stats unfreezing time. Right as things resumed the raider looked like he wao say something but I didn't particurly want to waste any more time here so I gave the signal to my bots to finish off the st remaining raider immediately triggering a ser light show on another level. As the st of my robots' ser fire stopped, I looked to where the st raider was standing previously and all I saw was a literal pile of ash and a sizable scorch mark on the pavement.
Time to check whether I received any xp from that kill.
Going through the whole process of freezing again, I navigated to my xp and found that I do in fact receive the full amount of xp from them, eliminating a target.
With that mystery solved, I wonder if I gain xp with robots I haven't structed, like the Prote units that I will take over when I get trol of the mainframe at the RobCo Facility. That'll definitely have to be tested at a ter date, but even if I don't end up gaining xp from them, I'll just scrap them for their pos and resources and build better bots.
Finished with that thought, I resumed time again and waited patiently for a few more minutes for more pany to arrive, but none came, so I presumed that was all of them and reloaded my ons. pleting that minor task in seds, I gave the signal for all the bots to e out along with Hauler. The instant they were all ba their positions I had them in inally, we made our way north to get on the main road that will lead us to our destination.
...
About 50 mier.
Things are pretty calm it seems, we haven't entered much daher than the occasional group of mindless Bloatflies and one Yao Guai thus far that were effortlessly dispatched by my robo fighting force. That Yao Guai did tank quite a few more beams than the Bloatflies, but that was to be expected since we're paring mutated bears to flies, after all.
As we tinued heading in the westward dire following the road, we passed by the Jury Street Metro Station and right as we were passing it; I spotted something in the distan top of a building.
Siding on the side of caution as usual, I stopped in pd took out my A-21 Anti-Material Rifle again and looked down the scope to figure out what exactly we were dealing with in the distance.
"Ohh, would you look at that more raiders and this time they're on the roof of a shop. Lucky me, I get to work on sniping skills and do a bit of target practice." I said aloud while l my rifle and also getting a response from Hauler.
"Do you want us to take care of them, boss?" Hauler inquired, ready to deliver a speedy death unto whomever I wish.
"Nah, I got it this time. I 't let you guys have all the fun." I replied before raising my Anti-Material Rifle and adjusting the range of the rge caliber bolt-a rifle to 1,000 meters sihat was about the distance I was getting from the built-in rangefinder in my helmet.
Ohe range was adjusted, I aimed at the left-most raider and lined up the ter of the scope's reticle on his chest first and took one shot. A little more than a sed ter, whilst I was in the midst of chambering a new round, I saw the raider I had just taken a shot at fly off the side of the building most likely dead. After he sailed off the roof, I lined up another shot on the raider directly to his right and pulled the trigger.
A repeat of what happeo the previous raider happened again, the moment a little more than a sed had passed. With the sed raider flying off the side of the rooftop, the st of the three raiders finally noticed what was going on and tried to make a mad dash to the back of the roof where I remember there being a dder hat that particur building. I could be wrong due to the multitude of differehis world has with the games, but I retty sure that was the building I recall.