home

search

Bonus Material: Book 12 Appendices, Jasons Abilities

  This is not story tent, read at your own risk.

  APPENDIX I: Jason Asano Character Sheet

  Jason Asano

  Nature: Prime Avatar of an Astral NexusCurrent rank: Gression to diamond rank: 39%

  Attributes

  [Power] (Blood): [Gold 3][Speed] (Dark): [Gold 4][Spirit] (Doom): [Gold 3][Recovery] (Sin): [Gold 3]

  I Gifts

  [Prime Avatar][Numen][System Administrator][Sacred Phoenix][Relics of the King][Panquin]

  Essences (4/4)

  Dark [Speed] (5/5)

  [Midnight Eyes] (special ability): [Gold 5] 19%[Cloak of Night] (special ability): [Gold 5] 28%[Path of Shadows] (special ability): [Gold 4] 88%[Hand of the Reaper] (special ability): [Gold 4] 86%[Shadow of the Hegemon] (familiar): [Gold 4] 88%

  Blood [Power] (5/5)

  [Blood Harvest] (spell): [Gold 2] 17%[Leech Bite] (special attack): [Gold 4] 76%[Feast of Blood] (spell): [Gold 4] 09%[Sanguine Horror] (familiar): [Gold 4] 67%[Haeme] (spell): [Gold 4] 63%

  Sin [Recovery] (5/5)

  [Punish] (special attack): [Gold 4] 59%[Feast of Absolution] (spell): [Gold 3] 58%[Sier] (special ability): [Gold 3] 56%[Hegemony] (aura): [Gold 5] 16%[Castigate] (spell): [Gold 4] 40%

  Doom [Spirit] (5/5)

  [Inexorable Doom] (spell): [Gold 4] 66%[Punition] (spell): [Gold 4] 04%[Bde of Doom] (spell): [Gold 3] 99%[Verdict] (spell): [Gold 4] 12%[Avatar of Doom] (familiar): [Gold 4] 72%

  APPENDIX II: Astral Nexus I Gifts

  [Prime Avatar]: A prime avatar is a physical and spiritual gestalt that serves as a mortal anchor for transdent power. It does not have a soul of its own, serving as a vessel through which your soul be expressed, fully embodying your sciousness and mortal power. The power of your avatar is limited to your mortal power and serves as a means to groower. As the anchor for your transdent power, the prime vessel is required to exert certain aspects of that power upon physical reality.

  [Numen]: Your transdent power has aspects of divinity that are imbued into the avatar that is the mortal embodiment of your will and power. Your avatar express that power in ways that reflect yemonid defiant nature. Traits and abilities your avatar is include: establishing spiritual domains; Akashic Speech; stripping and transf remnant magiagitities you have killed or destroyed; being immuo rank suppression as well as dete, trag and assessment magiegating aura-reted abilities by fully suppressing the aura of the ability’s user.

  [System Administratain access to all aspects of the system, along with additional interface features such as maps, void image chat, party and raid group funality, and the ability to assess creatures and objects. You grant these additional features to others in a party or raid group. You access the system interface of others if you have their permission or have suppressed their aura.

  [Relics of the King]: Access the astral throne, astral gate and soul fe to limited degrees. Reinforce the stability of dimensional spaces through your presend transgress sealed or unstable dimensional apertures. Exceed the normal limitations of portal abilities at the cost of additional mana, potentially suffering backsh for extreme expenditure. Use your aura to suppress spiritual manipution and suppress or enhance soul attacks.

  [Sacred Phoenix]: Soul-based abilities learned prior to astral nexus transfiguration have been refined for use by your prime avatar. Afflis also add [Ghost Fire]. On suffering damage that would be lethal, transform into a ghost fire phoenix. After ghost phoenix transformation is triggered, it ot be used again for one year. That time is reduced by abs life force, and further reduced by life force taining fual reality material.

  [Panquin]: Your dark essence familiar transform its bodies into one or more forms of transportation. These forms offer luxury and utility but are retively fragile for their rank. Your blood familiar reinfory single form, enhang its durability, allowing it to repair itself rapidly and heal anyone ih moderate efficacy. Your doom familiar add offensive and defensive capabilities to any single form.

  APPENDIX III: Jason’s Essence Abilities.

  The following is a list of Jason’s essence abilities as of gold rank. The list is written for brevity (believe it or not) rather than accuracy or prehensiveness.

  Dark Essence

  Midnight Eyes (special ability, perception)

  Irohrough darkness.Bronze: Sense magic.Silver: Read auras.Gold: Diminish light sources within field of view.

  Hand of the Reaper (juration)

  Iron: jure a shadow arm that inflicts [Creepih].Bronze: Also inflicts [Rigor Mortis]. A sed arm be jured.Silver: Also inflicts [Weakness of the Flesh]. Numerous additional arms be jured, including at range from shadows.Gold: More arms, further way. be armed with your jured ons.[Creepih] (affli, disease): Ongoiic damage. Stag.

  [Rigor Mortis] (affli, unholy): Penalty to [Speed] and [Recovery]. Stag. Adding to the stafliecrotic damage.

  [Weakness of the Flesh] (affliagiegates immuo disease aic damage. ot be sed while the target suffers any disease.

  Cloak of Night (juration)

  Iron: jures a cloak that maniputes light a.Bronze: Cloak intercepts projectiles.Silver: Cloak allows flight and minor space distortion.Gold: Cloak bees a void portal for extreme ongoing mana cost.

  Path of Shadows (special ability)

  Iron: Teleport through a shadow to another visible shadow.Bronze: Create portals acrional distances.Silver: Create portals across tial distances.Gold: Create portals across global distances.

  Shadow of the Hegemon (familiar, summon, ritual)

  Iron: Summon shadow familiar with three bodies.Bronze: Body t increased to seven. Shades exert minor physical ford store items in a dimensional space.Silver: Body t increased to thirty-one. Summoner share non-bat pold: Body t increased to two hundred and eleven. Bodies serve as beas for the summoner’s aura.

  Blood Essence

  Blood Harvest (spell)

  Iron: Draih, stamina and mana from an enemy corpse. Only affects targets with blood.Bronze: Affects all enemy corpses in a wide area.Silver: Gain [Blood Frenzy] for each corpse drained, up to a maximum threshold then gain [Blood of the Immortal] Gold: Gain [Strength of My Enemies] for each corpse drained, up to a maximum threshold then gain [Endless Power] [Blood Frenzy] (boon, unholy): Bonus to Speed and Recovery base attributes. Stag up to a maximum threshold.

  [Blood of the Immortal] (boon, unholy, healing): On suffering damage, an instance is ed to grant a brief but powerful ongoing healing effect.

  [Strength of My Enemies] (boon, unholy): Bonus to Power and Spirit base attributes. Stag up to a maximum threshold.

  [Endless Power] (boon, unholy, healing): On reag low thresholds of stamina or mana, an instance is ed to grant a brief but powerful recovery effect.

  Leech Bite (special attack, melee)

  Iron: Inflicts [Bleeding]. Drains life from bleeding targets.Bronze: Inflicts [Leech Toxin].Silver: Inflicts [Tainted Meridians].Gold: Inflicts [Thief of Life].[Bleeding] (affli, wounding): Ongoing bleed damage and absorbs healing. ot be sed but is removed after abs enough healing.

  [Leech Toxin] (affli, poison stag): Reapplies [Bleeding] wheed.

  [Tainted Meridians] (affli, poison): Stamina and mana cost of magical abilities is increased. Bleed effects cause mana loss along with blood loss. Drain attacks are more effective against target.

  [Thief of Life] (affli, curse, drain): Ongoih drain effect.

  Haeme (spell)

  Iron: Inflicts [Bleeding] and [Sacrificial Victim].Bronze: Inflicts [oxin].Silver: Inflicts [Blood From a Stone].Gold: Inflicts [Exsanguination].[Sacrificial Victim] (affli, unholy): Suffer greater effects from drain attacks and blood afflis.

  [oxin] (affli, poison): Ongoiic damage. Stag.

  [Blood From a Stone] (affliagiegates immunity to blood and poison effects. ot be sed while the target suffers any blood or poison affli.

  [Exsanguination] (affli, wounding): [Bleeding] stack.

  Feast of Blood (spell)

  Iron: Drain life from bleeding targets.Bronze: Drains additional life for each poison oarget.Silver: Gains a variant with additional targets and a longer cooldown.Gold: Gain an instance of [Blood Glutton] for each victim.[Blood Glutton] (boon, unholy, stag): Your drain effects are more powerful. Additional instances have a cumutive effect.

  Sanguine Horror (familiar, summon, ritual)

  Iron: Summon a sanguine horror familiar.Bronze: Gains a worm-that-walks form.Silver: jure robes for the summohat enhances drain attacks and regeion. expend own biomass to rapidly heal summold: temporarily exceed normal mass limits through life drain.

  Sin Essence

  Punish (special attack, melee)

  Iron: Deals ic damage and inflicts [Sin].Bronze: Inflicts [Price of Absolution].Silver: Inflicts [Wages of Sin] on those with [Sin]. Does not inflict [Sin], [Wages of Sin] or deal ic damage on those with [Penance]. Instead deals transdent damage inflicts additional [Penance].Gold: Inflicts [Thief of Spirit].[Sin] (affli, curse): ic damage taken is increased. Stag.

  [Price of Absolution] (affli, holy): Suffer transdent damage for each [Sin] removed.

  [Wages of Sin] (affli, unholy): Deals ongoiic damage. Stag.

  [Penance] (affli, holy): Ongoing transdent damage. Stag. Stacks drop off over time.

  [Thief of Spirit] (affli, curse, drain): Ongoing mana drain effect.

  Castigate (spell)

  Iron: Burns a painful brand into the target, inflicts [Sin] and [Mark of Sin].Bronze: Inflicts the [Weight of Sin] aows [Marshal of Judgement] on the caster.Silver: Inflicts [Mortality].Gold: [Mark of Sin] imparts resistao se effects.[Mark of Sin] (affli, holy): Turns target’s aura into an easily tracked bea. ot be sed while the target has [Sin] or [Legacy of Sin]. At gold rank, imparts resistao se effects.

  [Weight of Sin] (affli, holy): Suffer transdent damage when subjected to a holy boon, recovery or se effect.

  [Marshal of Judgement] (boon, trag, holy): Trayoh [Mark of Sin].

  [Mortality] (affli, holy): es immunity to curses and reduces resistao magic afflis. ot be sed while any curse is in effect.

  Feast of Absolution (spell)

  Iron: Remove curses, diseases, poisons and unholy afflis. ot target self.Bronze: Inflicts [Penance] and [Legacy of Sin] to enemies for each affli removed.Silver: Wide area variant.Gold: Affected allies gain an instance of [Resistant] and an instance of [Iy] for each dition sed from them.[Legacy of Sin] (affli, holy): Execute abilities have a greater effe the target. Stag.

  Sier (special ability)

  Iron: Increased resistao afflis. Gaiant] for each affli resisted or removed.Bronze: Gain [Iy] for each affli resisted or removed.Silver: Life force, stamina and mana exceed baseline maximums.Gold: e curses, diseases, poisons and unholy afflis on allies within your aura over time, triggering all normal effects.[Resistant] (boon, holy): Resistances are increased. Stag.

  [Iy] (boon): Ongoing life ford mana recovery. Stag.

  Hegemony (aura)

  Iron: Increase ally resistances, reduemy resistances.Bronze: Inflicts [Sin] on etag allies within the aura.Silver: Maintain aura strength over a wider area. Ining transdent damage is downgraded.Gold: Aura strength does not have to be split when suppressing multiple auras.

  Doom Essence

  Inexorable Doom (spell)

  Iron: Periodically applies more of existing instances. ot be sed while other afflis are in effect.Bronze: Inflicts/refreshes [Inescapable].Silver: Inflicts/refreshes [Persecution].Gold: Rate at which additional afflis are applied is signifitly accelerated.[Inescapable] (affliagic): Blocks teleportation.

  [Persecution] (affli): Target gaiao sing, and positive oing healing boons.

  Doom Bde (juration)

  Iron: jures dagger that inflicts [Vulnerable] makes wounding effects require more healing to e.Bronze: Dagger inflicts [Ruination of the Spirit], [Ruination of the Blood] and [Ruination of the Flesh].Silver: jures a sword that inflicts [Pri Blood] on both wielder and target.Gold: Sword inflicts additional damage for eastance of [Legacy of Sin].[Vulnerable] (affli, unholy): Resistances are reduced. Stag.

  [Ruination of the Spirit] (affli, curse): Ongoiic damage. Stag.

  [Ruination of the Blood] (affli, poison): Ongoiic damage. Stag.

  [Ruination of the Flesh] (affli, disease): Ongoiic damage. Stag.

  [Pri Blood] (affli, holy): Deal additional damage to others with this affli.

  Punition (spell)

  Iron: Deal ic damage for each affli oarget.Bronze: Inflicts [Penitence].Silver: Damage per affli be increased by increasing the mana cost to high, very high, or extreme. This reduces the cooldown to 20 seds, 10 seds or none. secutive, extreme-cost intations have truncated intations.Gold: Gain area of effect variant with increased mana cost and cooldown. Cooldown ot be reduced through mana expenditure.[Penitence] (affli, holy): Targets inflicted with [Penance] when afflis are sed from them.

  Verdict (spell, execute)

  Iron: Deals transdent damage. Scales with injury level of target.Bronze: Deals additional instances of [Penance].Silver: Inflicts/refreshes [San].Gold: be used as a wide area ongoing effect with less immediate damage.[San] (affli, holy): Healing on target is reduced. ot be sed while suffering [Penance].

  Avatar of Doom (familiar, summon, ritual, {execute}, {holy})

  Iron: Summon an Avatar of Doom familiar.Bronze: Avatar’s orbs be detonated in pairs but take time to replenish.Silver: Orbs be ed to inflict [Harbinger of Doom].Gold: Butterflies create seeking affli clouds wheroyed. Butterflies be absorbed to enhaher familiar powers.[Harbinger of Doom] (affli, unholy): Target jures butterflies that spread all afflis oarget to other enemies.

  APPENDIX IV: Boons & Afflis List

  The following is an alphabetised list of all boons and afflis produced by Jason’s essence abilities. This includes ily, such as through jured items or familiars.

  [Bleeding] (affli, wounding): Ongoing bleed damage and absorbs healing. ot be sed but is removed after abs enough healing.

  [Blood Frenzy] (boon, unholy): Bonus to Speed and Recovery base attributes. Stag up to a maximum threshold.

  [Blood From a Stone] (affliagiegates immunity to blood and poison effects. ot be sed while the target suffers any blood or poison affli.

  [Blood Glutton] (boon, unholy, stag): Drain effects are more powerful. Additional instances have a cumutive effect.

  [Blood of the Immortal] (boon, unholy, healing): On suffering damage, an instance is ed to grant a brief, powerful ongoing healing effect. Stag but does not grow stronger with more stacks.

  [Creepih] (affli, disease): Ongoiic damage. Stag.

  [Strength of My Enemies] (boon, unholy): Bonus to Power and Spirit base attributes. Stag up to a maximum threshold.

  [Endless Power] (boon, unholy, healing): On reag low thresholds of stamina or mana, an instance is ed to grant a brief but powerful recovery effect.

  Exsanguination] (affli, wounding): [Bleeding] stack.

  [Harbinger of Doom] (affli, unholy): Target jures butterflies that spread all afflis oarget to other enemies.

  [Inescapable] (affliagic): Blocks teleportation.

  [Iy] (boon): Ongoing life ford mana recovery. Stag.

  [Leech Toxin] (affli, poison stag): When [Bleeding] is ed, reapplies [Bleeding]. Stag.

  [Legacy of Sin] (affli, holy): Execute abilities have a greater effe the target. Stag.

  [Mark of Sin] (affli, holy): Turns target’s aura into an easily tracked bea. ot be sed while the target has [Sin] or [Legacy of Sin]. At gold rank, imparts resistao se effects.

  [Marshal of Judgement] (boon, trag, holy): Trayoh [Mark of Sin].

  [Mortality] (affli, holy): es immunity to curses and reduces resistao magic afflis. ot be sed while any curse is in effect.

  [oxin] (affli, poison): Ongoiic damage. Stag.

  [Penance] (affli, holy): Ongoing transdent damage. Stag. Stacks drop off over time.

  [Penitence] (affli, holy): Targets inflicted with [Penance] when afflis are sed from them.

  [Persecution] (affli): Target gaiao sing, and positive oing healing boons.

  [Pri Blood] (affli, holy): Deal additional damage to those with [Pri Blood].

  [Price of Absolution] (affli, holy): Suffer transdent damage for each [Sin] removed.

  [Resistant] (boon, holy): Resistances are increased. Stag.

  [Rigor Mortis] (affli, unholy): Penalty to [Speed] and [Recovery]. Stag. Adding to the stafliecrotic damage.

  [Ruination of the Blood] (affli, poison): Ongoiic damage. Stag.

  [Ruination of the Spirit] (affli, curse): Ongoiic damage. Stag.

  [Ruination of the Flesh] (affli, disease): Ongoiic damage. Stag.

  [Sacrificial Victim] (affli, unholy): Suffer greater effects from drain attacks and blood afflis.

  [San] (affli, holy): Healing on target is reduced. ot be sed while suffering [Penance].

  [Sin] (affli, curse): ic damage taken is increased. Stag.

  [Strength of My Enemies] (boon, unholy): Bonus to Power and Spirit base attributes. Stag up to a maximum threshold.

  [Tainted Meridians] (affli, poison): Cost of abilities is increased. Bleeding adds mana loss to blood loss. Drain attacks are more effective against target.

  [Thief of Life] (affli, curse, drain): Ongoih drain effect.

  [Thief of Spirit] (affli, curse, drain): Ongoing mana drain effect.

  [Wages of Sin] (affli, unholy): Deals ongoiic damage. Stag.

  [Weight of Sin] (affli, holy): Suffer transdent damage when subjected to a holy boon, recovery or se effect.

  [Vulnerable] (affli, unholy): Resistances are reduced. Stag.

  [Weakness of the Flesh] (affliagiegates immuo disease aic damage. ot be sed while the target suffers any disease.

Recommended Popular Novels