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Chapter 26 - Dive

  The Elite monsters that infest this floor’s central portion are humanoid shaped creatures, with hunched backs and fish-like features. They crawl from the water, holding barnacle encrusted, rusty metal weapons and gurgling their strange verses at us.

  Their bodies disproportionate, their upper half, torso, head and arms, bigger than the lower half.

  Shark like teeth, and their scaly skin varies in tone from individual to individual, showing different shades of green and blue.

  Some individuals among them have more human-like features, with flat, nose-less faces adorned by gills and fins, upright posture and harmonious proportions. These ones hold red coral staffs, and are able to cast strange spells, specialized in manipulating water and sound.

  Much like some other humanoid monsters we managed to encounter in the Dungeon, these seem intelligent, communicating between themselves with strange, gurgling sounds. In battle, they employ tactics and show a high degree of coordination.

  For that reason, they’re a threat we need to eliminate before we start our confrontation with the Champion.

  As the monsters attack in formation, their forward melee fighters supported by shields of bubbling water cast by rearguard magicians clash with Retel’s new skill, Rook’s Phalanx, a large scale mana shield that completely repels their assault.

  With each strike that the enemy deal against the shield, Retel’s spear glows,more and more, a sparkling red aura swirling around it.

  Then, with a sudden movement, Retel pierces the ground, releasing a large amount of mana from that action.

  Countless red spears, made out of translucent mana burst out of the ground, skewering, piercing and impaling everything in their path.

  That one, it was his old skill, Spike Counter. Apparently, the skill had changed since Retel gained both the title and his Rank Up. More powerful, with a larger scale and less activation time required.

  The combination of those skills allow for some intensive crowd control, along with the defense provided on our group.

  Dahl is using his own skills to circle around the front line, infiltrating among enemy ranks and doing quick and powerful attacks.

  He’s targeting the magician-class enemies, taking the most advantage from his skills and his passive damage boost against mana.

  In a single hit, he’s taking down each monster.

  Being Elite creatures, these monsters we’re fighting at the moment grant a good amount of experience. Perhaps, by killing them alone, we will even manage to gain one level or two.

  The big prize itself has yet to appear. Right in the center of this floor, there is a circular atoll, nothing more than a round strip of sand surrounding a deep blue sinkhole. Around it, stone pillars encrusted in barnacles and coral formations emerge.

  From there, I can sense a large signal with Navi’s detection, several hundred meters under the deep blue waters.

  In that spot, the Champion monster resides.

  But, in order for us to reach it, we need to cut our way through the army of Elite monsters that infest the place.

  Using Shoggoth, I bind the monsters with it, resisting the skill’s urge to consume the monsters. After

  letting it rampage, the thing is still hungry, it seems. Still, it abides my will, limiting itself, engulfing the scaly creatures, crushing and slashing.

  Levia’s arrows and Marica’s large scale spells do the rest, dealing the decisive blow against the monsters.

  Dahl is still on the prowl, stalking the magician-type monsters without they can even manage to conjure their spells.

  The bout lasts roughly one full hour, and at the end of it, the shallow sea and the scarce strips of sand are littered with scaly corpses.

  Some monsters managed to retreat, diving into deeper waters. To no avail, since I send Shoggoth to hunt once more.

  Its size now is comparable to that giant sea-serpent I fought earlier, and still growing. After chasing out and consuming the stragglers, I order the skill to clear out the corpses littered around.

  Gleefully, the black bubbling substance loses its semblance of form, returning to its slime-like shape

  The amount of it is now vastly higher than what I could produce with Black Fluid, and still growing.

  Perhaps, I should let it consume more, larger monsters whenever I have the chance. But, big monsters have a tendency of yielding higher amounts of EXP, so the decision between empowering my skill, or gaining more experience and let everyone grow it’s an easy one.

  Of course, I will take the experience.

  Speaking of which, the bout against those fish-people granted our group enough experience to let us level up twice.

  Now, we all stand at level thirty-two, and that’s before we confront the Champion. If we’re lucky, the experience from it will let us gain another level.

  Definitely, we’re over-leveled for this area to be a true challenge. The monsters in this area are hardly above level twenty-eight, with most of them being level twenty-six or below.

  It’s some kind of pattern I have noticed, the monster levels being almost the same as the floor number. There are some exceptions, perhaps monsters that are meant to be a tougher challenge.

  Before heading out to the Champion’s location, we take a quick rest in order to recover some energy and prepare for the big fight itself.

  I wonder what kind of monster holds the title of Champion in this floor. Judging from the surroundings, and the type of monsters we’ve already met, it has to be some kind of giant fish creature. Perhaps a whale, or sea serpent. Or even a giant version of the same fish-people we’ve already fought.

  Using the spare time, I contact Heod to let him know how we’re faring, and show him some samples of the materials we gathered in this floor.

  After chatting for some time with the old man, I bid him farewell. Next, it is time to report to the Guild, to announce our progression and the intent to challenge this floor’s Champion monsters.

  There is a nice mechanic that the Guild has set up, for hunting the Champion and Guardian monsters from the twentieth floor and beyond.

  It’s basically a bounty, set on the head of those powerful monsters. You need to communicate your intention to fight it to the Guild, and, if you successfully bring back the monster’s head, your party receives a reward.

  In order to provide assistance, the Guild decides a time limit on the operation. If your party does not contact them after one hour, or if they receive a distress call, they will send a high-level party to the last location displayed by your Identity stone.

  But, I highly doubt that we would need it. Not to sound too cocky, but our current strength is definitely above that of this floor’s Champion.

  That’s for sure.

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