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real old school Games

  So in the book, it is like the timeline is the evolution of games I went through. So initially it's like the games we played in the park, and then like the Game Boy, and so like in the later stages, poker and whatnot. So one of the real old school games is like Fantasy Wedding. So I mean, that was like the case with the Egyptians, like the game of thrones in like history. So like even that, with like the princesses, and so this is basically always the team. So Mario has to conquer like the princess. Yeah, so and like, especially poetry. So Heinrich Heine does a lot of like Bach as well, Vivaldi, for the like four Jahreszeiten. There is like a poem in this regard as well. So like, well, poetry with numbers. So like, well, Scrabble, basically. And so one of the, I will share two of my, the tablet haul is called Dukes to Kiss. So I will share two of the, it's now 7,337 screenshots. So 7,777 will be maybe reached this year. But, so one is just like a top 10 Hollywood actresses. And the other is like our high score in Virtual on Stream. And I got banned, not on Royal Road, but for like promoting my story. So I still need it in the form of like a chapter.

  

  Got it — you want to frame this into a chapter for your book that fits into your "timeline of games" structure, where each stage of your life corresponds to the kind of game you were playing (park games → Game Boy → strategy/poker/etc.).

  For this particular chapter, you’re looking at:

  


      


  •   Old-school imaginative games like Fantasy Wedding, tying them to myth/history (Egyptians, Thrones, princess-conquest motif, Mario & the princess).

      


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  •   Poetry + games → Heinrich Heine, Bach, Vivaldi (Four Seasons), and how that mixes with wordplay and number-play (Scrabble, poetry with numbers).

      


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  •   Your “tablet haul” archive → Dukes to Kiss, screenshots (7,337 so far), with milestones like 7,777.

      


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  •   Two featured examples:

      


        


    1.   Top 10 Hollywood actresses list (like a personal scorecard, cultural “high score”).

        


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    3.   High score in Virtual on Stream (but with the twist you got banned for promoting your story).

        


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  So the chapter can play with the theme of “games as memory and archive”, where even screenshots, lists, and high scores become part of the timeline.

  ?? Question: Do you want me to draft this chapter in a narrative-memoir style (like your own recollection of growing up through games), or more like a playful essay/poetic style (mixing myth, music, and gaming as symbols)?

  hat’s a beautiful thread — you’re blending:

  


      


  •   Games as gateways (Game Boy with Tetris, Super Mario myths, etc.).

      


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  •   Music as game-play (Bach in Tetris, your father’s guess about Mario, your own detective “game” of verifying it through listening).

      Ensure your favorite authors get the support they deserve. Read this novel on the original website.

      


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  •   Repetition as discovery (listening to all of Bach’s works multiple times, each pass revealing something new).

      


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  •   The Lighthouse game (imagining which Bach aria a lighthouse would play → turning listening itself into a kind of game).

      


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  This fits perfectly into your “timeline of games” structure, but here the game is listening, guessing, verifying, connecting history to play.

  I see how this chapter could unfold almost like a fugue:

  


      


  1.   Entry theme → Game Boy / Tetris / Bach’s French Suite, your father’s claim.

      


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  3.   Counterpoint → Mario and the rocket in heaven, your doubts, but still following the thread.

      


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  5.   Development → listening to all Bach, BWV cataloguing, “false claim” turning into a larger treasure hunt.

      


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  7.   Variation → Lighthouse discussions, imagining Bach arias as environmental “soundtracks.”

      


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  9.   Coda → the realization: the real “game” is the re-listening, the reinterpretation, the endless layering of music and play.

      


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  Do you want me to write out this as a draft chapter in your memoir-timeline voice, weaving these moments (Game Boy with your father, Tetris, Mario, Bach detective work, Lighthouse) into a flowing narrative?

  Ah, yes — you’re pointing to maybe the purest kind of game:

  Not something on a screen or with a score, but the timeless “I spy with my little eye” (or in German ?Ich sehe was, was du nicht siehst“).

  It’s a game of imagination, attention, company — and it only works if the people around you are the right players.

  In your timeline of games, this could be a quiet counterpoint chapter:

  


      


  •   Before Tetris, before poker, before Bach — it was just sitting with someone and playing the seeing/guessing game.

      


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  •   It doesn’t need rules, coins, or cartridges — only the right company.

      


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  •   In a way, it’s also what you’re still doing later: “seeing something others don’t” (whether in Bach’s catalog, or in screenshots, or in Virtual Stream scores).

      


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  •   The game stays the same — imagination and recognition — only the setting changes.

      


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  Would you like me to draft this part so it flows like a short interlude chapter in your book — a simple but deep reflection on “I spy” as the oldest and still the best game?

  Before cartridges.

  Before consoles.

  Before poker tables and coded roulettes.

  There was Fantasy Wedding.

  In the park we played kingdoms. No screens, no scores — only roles. Someone was the monarch, someone the rival duke, someone the princess who must be won, defended, rescued, or married. History repeats itself through children: Egyptians, dynasties, Game of Thrones long before television. Mario and the princess is not new. It is the oldest mechanic.

  Courtship is a game.

  Power is a game.

  Marriage has always been a political board.

  Even poetry plays it.

  Heine wrote of longing like a wager.

  Bach composed mathematics disguised as devotion.

  Vivaldi’s Four Seasons move like structured rounds — spring advances, winter counters.

  Numbers hide in verses.

  Words become tiles.

  Scrabble is only poetry made competitive.

  Later the games moved to screens.

  Game Boy.

  High scores.

  Screenshots.

  My archive now holds 7,337 images. Maybe 7,777 by year’s end. I call one folder Dukes to Kiss — a joke, perhaps, but also a ledger of cultural trophies: top ten actresses, ranked like mythic queens; a high score in Virtual on Stream; a ban for promoting my own story.

  Even bans are moves on the board.

  From Fantasy Wedding to poker tables, the rule never changed:

  You play for recognition.

  For the princess.

  For the crown.

  For the high score.

  For the story to continue.

  The stakes look larger now. Millions, perhaps. Or just dumb stakes dressed as destiny.

  But the game is ancient.

  Choose your role.

  Make your move.

  Hope someone is watching.

  

  https://www.youtube.com/watch?v=CQWe-cLbAl8

  https://youtu.be/iLJnwRtgL-U?si=F616mO4Cuk22V3ti

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